| OBJECT The objective of playing Slingo® Classic is to accumulate the highest number of points by trying to cover all the numbers on your game card in 20 spins or less. HOW TO PLAY At the start of the game, you are given a game card with 25 numbers (five columns of five numbers). Under the numbers are five wheels corresponding to each of the five columns of numbers. TAKING SPINS Press SELECT to take a spin. Each spin you take produces random numbers and Game Icons in the five wheels.
MAKING MATCHES If you have received Jokers, use the up/down arrow keys to place the Jokers that appear in the wheels. When you are satisfied with the placement press SELECT again to confirm your choice. Number matches are automatically placed.
THE GAME ICONS A JOKER - match any number in the column directly above. If 3 or more Jokers appear during one spin, you are awarded bonus points. A SUPER JOKER - can be used to match any number on the card. This green SUPER JOKER may appear only on the middle wheel and it can be used to match any uncovered number. You must place the Super Joker before you can match other Jokers. The other wheels will appear gray until you place the Super Joker. Use the up/down or left/right arrow keys to place the Super Joker. When you are satisfied with the placement press SELECT to confirm your choice. A DEVIL – will take away up to half of your points. A CHERUB - may appear and will either randomly chase the Devil before he can take your points or chase the Devil and also double your points. A GOLD COIN - adds 1000 points to your score. A FREE SPIN - is saved automatically so that you may use it to buy spins 17-20 instead of using your points. You can accumulate a maximum of four Free Spins in a game.
MAKING SLINGO®S A Slingo® occurs when five numbers are covered horizontally, vertically, or diagonally. There are 12 possible Slingo®s in every game and each Slingo® earns 1,000 points.
SPINS 17 to 20 You can use points to buy spins 17 - 20, or you may use any Free Spins that you have accumulated. You can select either the BUY or the FREE SPIN option by pressing the corresponding remote keys.
FILLING THE CARD If you achieve a Full Card (covering all 25 numbers on a card) in 20 spins or less, you receive bonus points.
SCORE Making a Match - 200 Points 3 Jokers in one spin - 1,000 Points 4 Jokers in one spin - 2,500 Points 5 Jokers in one spin - 10,000 Points Gold Coin - 1,000 Points Making a Slingo® - 1,000 Point
FULL CARD BONUS POINTS Spin 12 (and before) - 11,000 Points Spin 13 - 10,000 Points Spin 14 - 9,000 Points Spin 15 - 8,500 Points Spin 16 - 8,000 Points Spin 17 - 7,500 Points Spin 18 - 7,000 Points Spin 19 - 6,500 Points Spin 20 - 6,000 Points
NAVIGATION The game will use the following controls: SELECT - takes Spin / Confirms number for Joker match Right Arrow - moves cursor (when Super Joker present) one column to right - if right-most then moves to left-most. Left Arrow - moves cursor (when Super Joker present) one column to left - if left-most then moves to right-most. Up Arrow - moves cursor (when Joker / Super Joker present) up one row at a time - if at top row, moves cursor to bottom row. Down Arrow - moves cursor (when Joker / Super Joker present) down one row at a time - if at bottom row, moves cursor to top row.
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