Solitaire 2

Classic Mode Help Text

OBJECT
The object of the game is to move all the cards to the foundations by building up in suit from the Ace.

HOW TO PLAY
Click on the stockpile to turn over three cards.

The top card of each tableau pile is available for play onto the foundations or another tableau pile. Tableau piles are built down in rank and alternating color. A sequence of cards may be moved as a unit from one pile to another. To move the sequence, move the cursor to the bottom card of the sequence, and use the UP arrow key to select cards above it. When all relevant cards are marked, press SELECT and move the cursor to the column to which you want to move the sequence. Then, press SELECT to move the sequence to the cursor location.

Empty spaces may only be filled with a King or a King sequence.
The stockpile can be re-dealt indefinitely from the waste pile.

Undo – you can undo any of your moves back to the beginning of the game.

SCORE

  • Moving a card to a foundation awards you 10 points.
  • Moving a card from the waste pile to the tableau awards you 5 points.
  • Turning over a card in the tableau awards you 5 points.
  • Moving a card from a foundation back to a tableau column costs you 15 points.
  • For every additional re-deal after the first three re-deals, you forfeit 20 points.

 

FreeCell Mode Help Text

OBJECT
The object of FreeCell Solitaire is to move all the cards to the foundations using the free cells as placeholders.

To win, make four stacks of cards on the foundations, one for each suit, in order of rank, from lowest (Ace) to highest (King).

HOW TO PLAY
Using the arrow and SELECT keys, select the card you want to move, and then select where you want to move it.

When moving cards to columns, cards must be moved from highest (King) to lowest (Ace), alternating suit colors.

Cards must be built up in suit on foundations from Ace to King.
The top card of a column is available for play to a free cell, to another column, or to the foundations.
A card in a free cell is available for play to a column or to the foundations.

Cards in a sequence at the bottom of a column may be moved to a different column if there are enough free cells available to move the cards individually. To move the sequence, move the cursor to the bottom card of the sequence you want to move, use the UP arrow key to select cards above it. When all the relevant cards are marked, press SELECT and move the cursor to the column to which you want to move the sequence.

Undo – you can undo any of your moves back to the beginning of the game.

 

Pyramid Mode Help Text

OBJECT
The object of Pyramid Solitaire is to clear the board by discarding pairs of cards totaling 13.

HOW TO PLAY
Remove cards in pairs totaling 13. Jack counts as 11, Queen as 12. King with a value of 13 is removed individually. To remove a pair of cards, select each card by pressing SELECT. To remove a King, select the individual card by pressing SELECT. Only the top card of each column is available for play.
Click on the stockpile to expose three cards. These cards can be matched with each other, or with the cards in the pyramid to equal 13. Cards in the pyramid can also be matched with each other in pairs equaling 13.

The game is over when the stack is empty and there are no more moves available. If you successfully clear all of the cards from the pyramid AND from the stockpile, you win!

Undo – you can undo any of your moves back to the beginning of the game.

Towers Mode Help Text

OBJECT
The object of Towers Solitaire is to clear the board of cards and accumulate as many points as possible. Maximize your score by clearing long sequences of cards.

HOW TO PLAY
To clear cards from the board, select cards from the towers that are one number above or below the top card and begin building a sequence on the top card. Suit does not matter, only rank. Aces are both high and low. If an Ace is the current top card, you may play a King or a Two. If there are no cards one number above or below your current top card, click on the draw pile to present a new top card. Try to maximize your scoring by creating long sequences of cards. The longer the sequence before drawing a new card, the higher your score is.

Undo – you can undo any of your moves back to the beginning of the game.

SCORE
The first card in a sequence is worth 10 points. Each additional card doubles the value of the sequence, up to seven cards. For the 8th and 9th cards in a sequence, the score increases by 150%. From the 9th card on, 100 points are added per card. You also receive a bonus of 500 points for removing a tower of cards. Each additional tower removed is worth 250 points more than the previous tower removed.

Spider Mode Help Text

OBJECT
The object of Spider Solitaire is to clear the board of cards while accumulating as many points as possible. To remove cards from the board, move the cards from one column to another until you line up a suit of cards in order from King to Ace. When you line up a complete suit, those cards are removed. This version of Spider Solitaire features 4 suits of cards.
Maximize your score by completing the game in as few moves as possible and as quickly as you can.

HOW TO PLAY
Use the arrow and SELECT keys to select the card or cards you want to move, and then select where you want to move the card or cards to. Only sequential sets of cards of the same suit can be moved together (e.g. 8 Hearts, 7 Hearts, 6 Hearts can be repositioned in a single move, but 8 Hearts and 6 Hearts or 8 Hearts and 7 Spades must each be moved individually).
When moving cards, cards must be placed from highest (King) to lowest (Ace), regardless of the suit. The top card of a column may be moved to any free column or to another top card if the moved card is next in rank. To move a group of sequenced cards of the same suit, use the UP arrow key. When all the relevant cards are marked, press SELECT and move the cursor to the column you want to move the sequence to.
Cards are automatically moved to the foundations once a suit set is completed.

Undo – you can undo a maximum of 20 moves.

SCORE

  • Turning over a face down card in the tableau earns you 5 points.
  • Moving a complete suit to a foundation earns you 125 points.
  • You receive a 1000-point bonus for winning a game.
  • For every move made, 2 points are deducted from the bonus score.
  • For every undo used, 4 points are deducted.
  • For every 10 seconds of play, 1 point is deducted from the bonus.

Scorpion Mode Help Text

OBJECT
The object of Scorpion Solitaire is to build 4 complete sequences of 13 cards according to suit, from King to Ace, within the tableau, accumulating as many points as possible. Maximize your score by completing the game in as few moves as possible and as quickly as you can.

HOW TO PLAY
The tableau consists of 7 columns of 7 cards. The four columns on the left contain 3 face down cards and 4 face up cards, on top of them. The next 3 columns contain only face up cards. The 3 remaining cards from the deck are placed faced down at the bottom right of the board to form the Stock, which can be dealt on top of the 3 columns on the left at any time.
Build tableau columns down in suit. Move any pile of cards from one stack to another, as long as the top card in the pile is of the same suit and one rank lower than the card it is moved to. (e.g. a group of cards such as 7 Diamonds, 3 Hearts, 5 Hearts, and Ace Hearts can be moved together and placed on top of an 8 Diamonds that ends another column. Only Kings or card sequences headed by Kings can be moved to empty columns. If a face down card becomes the top card of a pile it is turned face up. Complete sets remain on the board until the game is over.
At any time, you can select the reserve pile to deal the 3 remaining cards to the three columns on the left.

Undo – you can undo your moves back to the beginning of the game.

SCORE

  • Turning over a card in the tableau earns you 5 points.
  • Building a complete set earns you 250 point.
  • You receive a 1000-point bonus for winning a game.
  • For every move made, 2 points are deducted from the bonus score.
  • For every undo used, 4 points are deducted.
  • For every 10 seconds of play, another 1 point is deducted from the bonus.

 
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